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Osculator wave icon
Osculator wave icon









  1. OSCULATOR WAVE ICON CODE
  2. OSCULATOR WAVE ICON MAC

SinOsc takes four arguments (Frequency, Phase, Multiply, and Add) Unit Generators are the basic building blocks of synths on the server, and are used to generate or process audio or control signals.

OSCULATOR WAVE ICON CODE

Now that the synthesis server is running, you can finally code your first sine oscillator! Your second line of SuperCollider code will be just as exciting as your first! ) signify that this is a function: a block of code that will do something. Once your server is booted, you're ready to code your first oscillator! Receiving notification messages from server localhost Shared memory server interface initialized If all went according to plan, something akin to the following (your I/O devices may differ) should have printed in the post window: booting 57110 localhost Number of Devices: 2 0 : "Built-in Microph" 1 : "Built-in Output" "Built-in Microph" Input Device Streams: 1 0 channels 2 "Built-in Output" Output Device Streams: 1 0 channels 2 SC_AudioDriver: sample rate = 44100.000000, driver's block size = 512 SuperCollider 3 server ready. Once the line is selected press COMMAND+RETURN (if using a Mac) or CTRL+ENTER if using Windows or Linux. To execute your first line of code, click just after the semicolon. Once you've typed that code into the code editor section, you will need to execute it. This will be your first line of code in SuperCollider! s.boot For the sake of working across different operating systems, I will demonstrate the code version of starting the server. The default server can booted in two ways, through an executable line of code or through a key command. As explained in the intro, SuperCollider is an object-oriented language which functions as a network client to a realtime sound synthesis server. In order to execute sound synthesis code in SuperCollider (and to hear sound), you must boot the server. The post window is where the result of whatever you execute is printed, and is useful for debugging and making sure everything is working as it should. The help browser is a useful resource for finding out more about various parts of syntax and functions that are built into SuperCollider.

osculator wave icon

The code editor is where you will type new lines of code and execute them.

osculator wave icon

SuperCollider's workspace consists of three major parts: the code editor, help browser, and post window. Once you have successfully downloaded SuperCollider, go ahead and navigate to wherever it is you have installed it (if you are on a Mac, the Applications Folder, in a Folder named SuperCollider).

OSCULATOR WAVE ICON MAC

In order to successfully use SuperCollider, you're going to need to get SuperCollider! SuperCollider is available on most operating systems including Mac (intel and PPC) and Windows, as well for a few distributions of Linux.











Osculator wave icon